Shell Game 101

 

The most complex of grifts takes the same form as the most basic, involving common story lines and standardized roles.

Players in this game are:

  • The Inside Man, or operator.

  • The Mark, or sucker: the target or victim of the grift.

  • The Outside Man, or the Mark’s handler, working in tandem with the Inside Man.

  • The Ropers, responsible for the recruitment and grooming of Marks before handing them over to the Inside and Outside Men.

  • Shills, plants in the crowd hired to give the false sense of a legitimate environment.

  • The Store, the cultivated environment, with authentic props and the above-listed characters serving in coordinated, rehearsed roles.

  • The Fix, when authoritative and enforcement bodies are compensated to look the other way.

  • The Score, or kick-backs, tax dodges, real estate grifts, access to the endowment, or/and any number of other plays for campus cash!

 

*Maurer, David W. 1940. The Big Con: The Story of the Confidence Man. Indianapolis/New York: Bobbs‑Merrill Co. (Reprinted New York: Anchor Books, July 20, 1999).

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